Blizzard updated the D3 beta on Tuesday morning with beta patch 10. There are a couple of significant changes regarding things I’ve already posted about, so I figured it is probably worth it to make a new post and let you all know.
First – Pages and Tomes of training are removed from the game. Now, upgrading your crafting NPCs is simply a gold sink instead of something to gather for. All in all, I think its a pretty good change. Now upgrading your NPC is something that can be done on your own terms, instead of dependant on the amount of something you’ve picked up.
Second – the Nephralem Cube (used to break down items into crafting parts) has been removed from the game. Instead, the blacksmith will be able to salvage items for components. This change will add a little bit of extra time to your game, but isn’t particularly a bad thing. If nothing else, you may need to go back to town a little more often for bag space. Not a terrible change, all things considered.
Third – Grey and White quality items are no longer salvageable. Because of this, the white-quality components have been removed from the game. I actually really like this change. If you’ve played D1 or D2 then you know that there comes a point where its really not worth it to pick up grey or white items anymore, and this just makes the same true for D3. Plus, getting rid of unnecessary crafting components really streamlines the whole process. After a certain point the “common scrap” (previously received from salvaging greys and whites) would simply become redundant and time consuming at best, so this is a pretty good change overall. In the screenshot below you can see what the new tab looks like for salvaging gear via the blacksmith.
Fourth – The Nephralem Altar has been removed. Unlike the first three, this is completely unrelated to crafting, but it is still something I briefly covered in my first Diablo post. The altar used to be where we would go to switch out our active and passive skills (unless you levelled up and unlocked a new slot, then you could just slap an ability into the mix). Now abilities can be changed anywhere, almost at will. The downside of this is that when you swap out an ability it triggers a 30 second cooldown. This cooldown prevents you from using the ability you swapped in, and prevents you from switching the ability out for something else.
If you think about it, this change makes sense. You can change your skills any time you feel like, but at the same time you can’t game the system and use a bunch of high-cooldown abilities back to back to back. This will, essentially, keep you out in the world more, while still making you have to pre-plan your skills.
There was a little bit more to this patch, but I mentioned those things specifically because they’re things I have discussed in my previous D3-centric posts. If you’re even slightly interested, you can see the full patch notes for Beta Patch 10 here.