Tag Archives: old raids

Soloing Things Part Deuce

15 Aug

The other day, I wrote a post about soloing old raid content, and covered pretty much all of the raids that were in Burning Crusade. Today, i’m going to move up to Wrath’s raids, and show you what i’ve been able to solo, and give a few tips on doing them as well. Keep in mind, I have done all of this on my two well-geared tanks, unless otherwise noted.

Naxxramas – A couple bosses in here are problematic to solo. Gluth has a ridiculously high DPS requirement, Razuvious requires lots of good RNG avoidance streaks, and Thaddius… well you can’t get to him until you kill Gluth, as far as I know. But even if you could, killing both of his guardians before the tesla coil revives them would be a pain, at best. But lets look at the other bosses.

Without a doubt the plague quarter is the EASIEST to solo. Noth the Plaguebringer hits like a wet napkin, he’s just time consuming because of the blasted “teleporting away” mechanic. Unless your DPS is obscenely high, expect to get 2 teleport phases before you kill him.

Heigan the Unclean is another one who hits like a wet noodle. Keep him up on the platform until he begins channelling, and then do the dance. It’s brutally simple, and you won’t even die right off if you accidently overshoot.

Loathieb, I initially expected to be an issue because of the healing aura, but really he isn’t. Plus, you get a HUGE crit buff from killing the spores, so just take one out every now and again, and you’ll drop him quicker than you think. (It’s especially funny to solo this guy on the druid and have over 100% crit chance. LOL BIG NUMBERS FOREVER).

Spider Wing is second easiest, but Anub’rekhan *can* be an issue if you’re not careful. He knocks you up into the air, and while it’s not a LOT, you *do* take some fall damage, and it can add up over time. The big problem comes with when he does his locust swarm and you’re completely unable to act. Druids can shift into cat form and outpace the locust swarm pretty easily, but if you don’t have any sort of movement speed increasing abilities, you’re going to be pacified at least for a FEW seconds (DKs can stave it off some with AMS). It’ll hurt a bit, but it’s completely recoverable. The crypt guards should die as quickly as possible, because their stacking poison dot can be pretty painful if you let it go unchecked.

Grand Widow Faerlina is as simple as the entire plague wing. Don’t feel like you need to save the adds for dispelling enrages, because even enraged, she doesn’t hit particularly hard against our large health pool. You might have to move out of the rain of fire, you might not. Just watch your own health and do what you feel is necessary.

Maexxna is also quite simple. The poison dot she puts on you is really quite tame, and the spiderling adds she summons are barely noticeable. Take them out with cleave damage (spread diseases, thunderclapped rends, etc) and just keep hacking away at the big lady. She web-wraps you on occasion, but never sticks you to the wall since you’re solo, so it’s pretty tank-and-spank.

Construct wing i’ve already briefly touched on (with Gluth and Thaddius being ridiculously hard to solo), but to go into more detail, Patchwork *can* be difficult, depending on your gear. I had issues with him on my DK at first, but she was significantly lower geared than my Druid… and I was also *really* rusty at rune-gaming. I still have to be more careful about how I approach him on my DK, but on my druid it’s pretty much a lolercise at this point. When he enrages (sub 10% i think?) be prepared to use some of your cooldowns if you feel you need to. Patchwerk want to play.

Grobbulus, on the other hand, is a simpleton. Move him back out of clouds (there’s no mutating injection if you go solo, so he just farts clouds behind him) and cleave damage the slimes that occasionally spawn, and he’s dead pretty quickly.

Military quarter can be an issue. Instructor Razuvious is a pain in the ass. Unbalancing Strike will still hit you for about 30-40k, and he does it roughly every 10 seconds or so. You need to be EXTREMELY lucky and have large streaks of dodge/parry to be able to survive it. If you’re a druid, you can stealth past him and head to Gothik (which I did. I was unable to take him down on my DK)

The Harvester calls, and he’s most likely calling on one of those fisher price telephones. The first 3 minutes or so, prepare to be bored to tears. Seriously. The only thing remotely exciting to happen during the add phase is when the dead side all rushes over at once… and even then it’s not very exciting. When Gothik comes down for himself, just go apeshit on him. He doesn’t hit hard, and his only “redeeming” quality as a boss at this point is his stacking debuff, reducing all your stats by 10%. I think I only got 3-4 stacks by the time I killed him. He’s a joke.

Four Horsemen wrap up the military wing. Initially, I wouldn’t have imagined this encounter to be soloable, but it definitely is… and it’s not terribly hard (but hard in comparison to most of the other naxx bosses). When you aggro the bosses, you want to start at the front of the room, starting off with Zeliek, burning him as quickly as possible before Korth’azz reaches you. Kill Zeliek first, then drag Baron and Korth’azz back to Bleameaux (back right-hand side) and use your big DPS cooldowns to kill the men first. Finish Bleameaux off last, avoiding the void zones on the ground, and you’re golden.

Moving on to upper-Naxxramas, Sapphiron is time consuming, but not terrible. Circle strafe to stay out of his blizzard, and outdamage his drain-life. It’s pretty simple really. There will be several air phases, but they’re not to worry about since you’re the only one around to get ice blocked. Long fight simply because Saph has a good bit of health, and heals a little bit of it, but still mostly tank-and-spank.

Kel’thuzad can be a bit more tricky. Generally, I stay in the middle during the first phase, and let the mobs come to me. Skeletons are easy to deal with of course, and the aboms barely hit you at all. The banshees can be pretty obnoxious though. I’ve found that you can generally run in and get one good hit on them before they send you flying, so make it a hit that counts. I also like to drop a D&D in front and outbreak them (on my DK) after they’ve moved ahead of the pack. That’s a significant bit of damage and makes dealing with them a LOT easier, but you’ll still have a few left when KT finally attacks. They’re your first priority. Don’t worry, KT doesn’t ice block you when soloing, but you do still need to worry about the purple void zones that spawn… they’ll take somewhere around half your health if you’re not careful. Once all the banshees are down, KT is easy. Avoid the void zones, interrupt frostbolts as you can, and chip away. When the guardians come out and attack you, they tend to block your view of the ground, so be sure you’re watching carefully for the purple beams.

Vault of Archavon – Fire and Ice, i’ve never actually managed to kill. I’ve come *so* close to killing Koralon (fire) on my DK, that I know it CAN be done, I just haven’t managed it yet. I haven’t attempted on my druid yet, but I think I can manage it on him better because of the increased DPS (ETA – no i can’t). Toravon , i’m not even going to try at 85 because his ice damage just ramps up too fast.

Emalon the Storm Watcher is pretty simple. The lightning novas are very little to worry about, and the chain lightning will hurt some, but nothing you can’t overcome with regular tanky-heals. When he overcharges the add, you still want to bring him down fast, because it will do a good bit of damage, but it’s not an insta-gibb like it used to be. Pretty easy fight to overcome, all things considered.

Archavon the Stone Watcher is as simple as it gets. Tank and spank. Avoid the earth shards (if you want), dps him down. The only thing i’ve noticed… you’ll probably want to stay away from the edges of the room. I’ve had him accidently throw me into one of the stone pillars, and i got stuck there for just a second. He started to reset and gained about half of his health back, so it was probably a one in a million fluke, but still something to be on the lookout for.

Ulduar – This was fun… and started completely on for a laugh, out of boredom. I honestly didn’t think I would get past the first boss, but I did.

Flame Leviathan was actually easier than I expected. It helps that your machines’ power and health scales with your gear. I took a siege engine and just steamrolled my way to the room where FL is, but didn’t engage the two giants in front of his gate. Sit there and wait for everything to start gathering upon you and just clear it out, healing as you need to (60s cooldown on the heal is definitely doable). Also, take out the two towers right in front of the boss’s room. Now then… kill the trash in front of Flame Levi’s wall, and at this point you’ll have to engage FL on your demo and let him kill you. Just… trust me on this. Now then. Run back in and take the teleporter right there, and hop in a demo. The key is all in hitting the right buttons, and stacking your pyrite so it lasts as long as possible. It’s a race, in every sense of the word. Do NOT spam pyrite barrels. Throw one pyrite barrel, and then two boulders, one pyrite barrel, two boulders. That’s all. When he gets close to you, switch one of the boulders for one ram. So, Pyrite, Ram, Boulder. He should die right around the same time as your vehicle does, which leaves YOU still alive to loot him and move on.

Ignis the Furnace Master isn’t terribly difficult, but the damage will steadily ramp up as your fight lasts longer and longer. The idea is to stand right in the edge of the water, so when he casts his scorch, you can run out of it and it’ll despawn after just a few seconds, letting you run right back in. He continually summons guardians to join at his side, but they have nearly as much health as he does, so don’t even worry about them. Focus all your damage on Ignis, and he’ll eventually drop.

Razorscale is a pain in the ass fight. You’re going to take a lot of damage through the air phases because of the targeted fireball casts. The little adds barely hit for anything, and they have next to nothing for health, so just take them down with cleave damage when you harpoon her to the ground. Deal as much damage as possible when she’s harpooned, because you want as few air phases as you can get. Once she’s down on the ground, she really doesn’t hit that hard. Keep slowly kiting her around the room and moving her out of the fire. Eventually your armor will get fused together and you’ll be unable to act. If you’re EXTREMELY unlucky, this will happen right before she breathes fire on the ground at you… hope this doesn’t happen, but if it does… blow your cooldowns and heal up as fast as you can, as soon as you’re able. It takes a little time, but you’ll be able to bring her down. Definitely one of the more difficult fights to solo. I couldn’t quite manage it on my druid, but i got REALLY close. The self-healing the DK gives really makes a difference in this fight.

XT is pretty easy. Kill the trash on each heap and then run to the middle to fight XT. Keeping him on the stairs is what my raids have always done, so that’s what I did when soloing him. He will put Light Bombs on you, but there will not be any Gravity Bombs, so no extra damage for you to worry about. When his heart spawns, unleash as much damage as you can WITHOUT killing the heart (which brings him back to full health). He will eat an occasional repair bot, but you should be able to outpace the healing with your damage relatively easily. I think I got 3 heart phases on my DK when I killed him. Definitely a lot easier than the first 3.

Kologarn is extremely simple. He will not grip you with his right hand if you’re soloing, so focus all your damage on the body (AND DON’T CHARGE HIM FOR THE LOVE OF GOD). Strafe back and forth to avoid eyebeams, and he will drop like a stone (heh. get it?) soon enough.

Auriaya isn’t terribly difficult, but make sure you dont’ make the same mistake I did and engage her while you’re still fighting the stone guardians.. >.> You can’t handle damage of that magnitude. Either way, the crazy cat lady is simple enough. Take out her guardians as soon as possible (because they’ll put the REAL hurting on you), and then focus on beating her down quickly. Try to stay somewhere safe that you don’t get feared too far away from the boss. I had way less trouble with her on my DK thank my Druid. Again, self-healing makes a big difference here. I never had to kill the respawning defender on the DK, but I had to on my druid. The shadow barrage can be pretty painful (she starts casting it when she fears you), but if you can hit her before the cast goes off you save yourself a good chunk of damage (20-30% per tick maybe?)

Hodir was the only one of the keepers I gave attempt to, and I was unsuccessful in killing him. The fight wasn’t terribly difficult as long as you keep moving as much as you can to keep the stacking dot from getting too high, and stand on the piles of ice to keep from getting flash frozen. My issue came with my damage output. Sadly, I didn’t have the numbers to beat him down before his enrage timer expired, and he smashed me into a blue stain upon his floor. Still, quite a bit of fun to try, as I may go in again at some point and try to get more DPS out of myself (and avoid more flash freezes >.>) (ETA) I went in with my druid and gave him 3 honest shots. Freeing the person on the far right is a huge help, as she will cast Hand of Freedom on you when you get frost nova’d in place. I still didn’t quite have the DPS for this (my best attempt was just sub 1-million), but it’s one of those “OH MY GOD I’LL GET YOU YET” moments

I tried Iron Council only on my druid, but not the DK. I’m not sure I have it in me to solo them either. The fusion punch from Steelbreaker just hits too hard, and druid’s dont have enough self healing to come back from it. I’ll have to give it a shot on my DK though to see how that turns out.

I’m not sure I could’ve managed Thorim (because of the whole arena bit), and killing Mimiron would’ve been… interesting, to say the least, so this brought an end go my Ulduar run. It really was a *lot* of fun, and I feel like i’m a better tank as a whole because of doing what I needed to do to survive, without simply thinking “Oh the healers will get me”… It’s all about pressing your buttons at the right time, and making every last cooldown matter.

Expect to see some videos of these encounters on my youtube sometime over the next couple weeks.