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Intro to Diablo 3 – part 2 – Crafting!

19 Jan

Alright! To continue on with my “Intro to Diablo 3” series, i’m going to spend this post talking about the crafting system.

 This first screenshot is of your “stash”. This is basically your account’s bank. Unlike the banks in WoW, it is not character specific. This will span across every character you have on your account. There are also no “Bags” in the game. Instead, you buy pre-sized tabs (much more like a guild bank) with a certain number of slots (14) automatically given. There are 5 pages of slots of 5 14-box slots. Unlocking each one costs a bit of money (the first few are cheap, progressively getting more expensive as you open more pages).

 This screenshot is meant to point out the Nephalem Cube. This operates just like the “disenchant” ability from WoW. You click the cube, and then you click the item in your inventory or bank that you want to break down, and then crafting materials are automatically placed in your inventory. As you would imagine, the better items require higher end crafting items. UNlike disenchanting in wow, you can break down items of any quality (grey, white, blue, yellow, etc). Of course, disenchanting lower quality items gives you a higher chance of the “cheapo” crafting materials, and the higher quality items give you higher quality crafting materials.

 Throughout your travels, you will come across this item: a “Page of Training”. These are for your crafting NPCs, to upgrade the amount of items they can craft. 5 of these pages, when combined, will form:

 A “Tome of Training”, which is then something you give to your crafter, along with some basic crafting materials and a modicum of gold to upgrade them. In the two screenshots below, you will see the “Upgrade Crafter” screen, and the Crafting interface.

 When upgrading your crafter, you will see the recipes that he learns from the upgrade process. (For the record, my blacksmith is upgraded WAY beyond anything I can use in the beta. /sadface) When you upgrade the crafter, he “levels” up, giving him access to higher item level recipes. As you can see in the crafting interface, there are apprentice,  journeyman, adept, and master “level” items, which equates to their item level. This particular NPC is the blacksmith, who creates weapons, armor, as well as repairs your gear. The crafting interface is very similar to what you’re familiar with from any crafting done in WoW. Click on a recipe in the list, and it will tell you what materials you need, as well as the gold cost associated (which also increases with the higher level of item to be created). Also, as you can see, the recipes also show you how many of that particular item you can create based on the materials currently in your bag… it doesn’t take into account any crafting materials in your stash.

It is also worth noting that your crafters, just like your stash, are account-wide. When you upgrade your blacksmith on one toon, all of the new recipes are available for creating among each character. Also, along your travels, you can find crafting recipes, which you can simply give to the respective crafter (weapon/armor recipes to the blacksmith, etc). Crafting in Diablo 3 seems to be very simple, and if you’ve ever done any kind of crafting in WoW, then you’re already 4/5’s of the way to understanding this crafting system.


And now for something completely different…

16 Jan

A post on Diablo 3!

If you’ve been following my twitter, you may have noticed that (much to my GREAT enjoyment) I was picked for the Diablo 3 beta the other day. Let me just say that this game is *awesome*. As a big Diablo 2 fan, I can safely say that this has been worth the wait. I am so ready for it to go live. Anyway, I distract myself. I haven’t felt much to blog about in WoW lately, and since i’ve found myself to be one of the lucky few to test D3 out, I thought I would post about it. Some of you may have never played any of the Diablo franchise, so i’ll give a brief overview of the game. There’s a good chance this will be broken up into 2 or more posts, depending on just how verbose I get. These posts WILL be spoiler free in the sense that I won’t give away the story (such as it’s told in the beta), but I will be giving basic mechanics and class information. I will also be posting lots of screenshots (and possibly a youtube video or two, somewhere down the line). Enjoy them 🙂

Now then, the first thing I want to talk about is talents, such as they are. Why is that first? Because it’s a very similar system as what is to come in Mists of Pandaria, as far as I can tell, and feels like a good jumping-off point for a WoW-based blog to start talking about Diablo 3 (as if I really needed one).

So, here you see the talent tree of a level 12 Witch Doctor. The way it works is quite simple. You unlock hotkey slots as you level up, for a total of 6, active abilities. (levels 1, 6, 12, 18, and 24, with level 1 giving you two slots automatically). Those are the 6 slots you see descending from top to bottom. The 3 circular spots in the very bottom of the screen are the passive abilities. You gain 3 passive slots (at levels 10, 20, and 30). Each class has 3 different “schools”, but you unlock the ability to use every spell just as you level. There is no spec that you have to pick to unlock all the talents. You just get them all as you go, and you can mix and match them as you please, provided you’re at an altar in town.

It may not be identical to what’s going to happen in WoW (as there will still be specs, and such), but there are similarities in that abilities are just given to you right off the bat, for you to use. And there aren’t any talent points to spend, you just have to pick which abilities you want to use. In D3, there is no “wrong” answer. Whatever abilities you feel the most comfortable with, by god that’s what will work for you.

Here is a simple screenshot of the in-game UI. Not much to explain other than what’s on the screen so… Enjoy.

And now, let’s get into the fun shit of this game… the classes 😀  First, every class is a little different in that they each have their own resource system, and they all work a little differently from what the other classes have.  And without further ado, Let’s get to the first one… (Also, please pardon that the pictures aren’t all cropped to the exact same size. I fail at life :P)

Barbarian: The barbarian is, as predictable, a basic warrior/heavy melee class. Wade in and kick some ass. They can use either a 2-handed weapon, 2 1-handed weapons, or a 1-handed weapon/shield combo. Each have their benefits and drawback, as you could imagine.  The Barbarian’s resource is called “Fury”, and it works very much like warrior’s rage in WoW. Building up as you fight, allowing you to use abilities, and declining the longer you’re out of combat.

Demon Hunter: The demon hunter is the archetypal ranger class (only no pets, so they’re not WoW hunters). They can use a normal bow, crossbow, or (as you can see) specialized 1-handed crossbows that can be dual wielded… very badass. DH is unique in that it has a dual resource system: Discipline/Hatred. Hatred is quickly regnerating, and used to fuel your offensive attacks, whereas Discipline is very slow to recover, and used for defensive manuveurs and trapping.

Monk: The monk is, much like you would expect, the quick martial artist melee fighter. He can use fist weapons or a certain 2-handed called a Daibo. The monk’s resource is called Spirit, and it neither regenerates nor degrades in combat. The level of spirit you have is built around the abilities you use. Some (combo-type moves) build spirit, whereas others expend it. The spenders tend to be much harder hitting, but you’ll spend most of your time on the builders.

Witch Doctor: This is a personal favorite of mine. The witch doctor is a voodoo shaman sort. He plays a like a strange mixture of a warlock and a death knight, controlling zombies and spiritual fetishes to do his dirty work, while he sits in the back and throws things at you. The WD’s resource is simply mana. Nothing fancy about it. It regenerates relatively quickly on it’s own, as there are no mana potions in the game.

Wizard: The wizard is your archetypal caster/nuker class. They wield wands and orbs or tomes as their weaponry, standing in the back causing all varied kinds of madnes. Their resource is called “Arcane Power”. Arcane power regenerates quickly on it’s own, and is used only for their most powerful spells.

I think i’ve been wordy enough for one day… I will come back in a few days with a new post to go a bit more in-depth on the talents and how to play each class… maybe even some gameplay videos. 😀 Hope you all enjoy


ETA: I made a booboo. I originally referred to the barbarian’s resource as “Rage”, but it’s actually called “Fury”.. /facepalm. I made the change in the description.