Did Blizz really screw up DKs for MoP?

12 May

It never fails to surprise me that every time I look at my dashboard, generally my highest searhced pages are my DK posts. I figure it’s time to update my talent analysis for some of the newer beta builds that have come out… BECAUSE YOU ASKED FOR IT! :D As always, I preface this with my notification that again, this is still BETA information, and is subject to change on a regular basis. Blowing a gasket will not help anything, as Blizzard tends to be 3 or 4 patches ahead of what is currently on the beta. THAT SAID, however, constructive criticism and helpful feedback will go a long way, keeping well in mind that Blizzard is well within their rights to disagree with you and go a completely different direction.

Now then… if you’ve stopped by the beta forums, you may have noticed a lot of animosity between die-hard DK lovers and Blizz at the moment, because they feel like there’s a distinct lack of direction for MoP. Generally I stay away from extreme hyperbole (the class is unplayable! they fucking suck now! neutered my class! etc etc etc), because it’s usually ridiculous. However, I *do* feel like Blizz is uncertain what they want to do with DKs for 5.0. I’ve played my DK a little bit in the beta, and found that both unholy and 2h frost play *exactly* the same as they do on live. While I am appreciative of “don’t fix what’s not broken”, there’s a LOT to be said for giving people something newer than what they’ve been playing for the last couple years. DKs are liable to see a significant exodus if nothing changes between 4.0 and 5.0, just because you can only play the same thing for so long before it gets stale.

Here’s the rub though. Blizz HAS given DKs a few new buttons to push. First is “Control Undead” (woo-fucking-hoo /sarcasm), and the second is Soul Reaper (goddamn bloody fantastic, AND fitting into the DK lore). On top of this, we were given a couple new utili-damaging abilities in the level 90 talent tier in the forum of Gorefiend’s Grasp, Desecrated Ground and Remorseless Winter… And then, they went and pulled the blanket off of what could’ve been the most anticipated talent selection… to make them all impotent. Or, to phrase it better, none of them deal damage anymore.

Now… before I get into a rampaging obnoxious rant about things, I would like to point out something. EVERY other class has a damaging talent or output (damage or healing) increaser, SOMEWHERE within the tree.

Warriors: Bladestorm, Shockwave, Dragon Roar, Avatar, Bloodbath, Storm Bolt

Warlocks: Archimonde’s Vengeance, Grimoire of Supremacy, Grimoire of Service, Harvest Life*

Shaman: Echo of the Elements, Elemental Mastery, Elemental Blast, Primal Elementalist, Unleashed Fury

Rogues: Deadly Throw, Shuriken Toss, Versatility**

Priests: Archangel, Twist of Fate, Power Infusion, Halo, Divine Star, Cascade

Paladins: Sanctified Wrath, Divine Purpose, Execution Sentence, Light’s Hammer, Holy Prism

Monks: Chi Wave, Zen Sphere, Chi Burst, Rushing Jade Wind, Invoke Xuen, the White Tiger, Chi Torpedo

Mages: Presence of Mind, Scorch, Ice Floes, Nether Tempest, Living Bomb, Frost Bomb, Rune of Power, Incanter’s Ward

Hunters: Wyvern Sting, Thrill of the Hunt, Readness, Fervor, A Murder of Crows, Dire Beast, Lynx Rush, Barrage, Powershot, Glaive Toss

Druids: Force of Nature, Incarnation, Soul of the Forest, Nature’s Vigil

Death Knights: Death Siphon

*Harvest Life replaces Drain Life, which is already a part of the warlock’s toolkit, so this may or may not “count” as far as we’re concerned. Even if we eliminate it from this list, they still have plenty of others.

**Versatility doesn’t offer a direct damage or stat increase, but giving Redirect no cooldown is definitely an overall damage increase for any fight with more than one target ever, so I think it counts.

It’s worth noting that some of the abilities I mentioned used to be in the talent trees as they exist on live currently, but a lot of THOSE cases make a difference because now they’re accessible to ANYONE who plays that class, regardless of what spec they are (Presence of Mind is no longer restricted to arcane mages, for example). Now then, after looking at all of that mess, do we see something a little bit out of balance here? Yeah. DKs have *one* ability that does damage, and it’s not a button most DKs are going to be hitting for the sake of DPS right now, it’s more a survivability/PvP ability (although, admittedly, not a bad one). I will freely admit that Rogues are the only ones who are probably as boned as Death Knights are in the form of damaging talents. I mean honestly, two ranged attacks, one of them a finisher? Urgh. BUT i’m not here to write about rogues, because I am mostly unfamiliar with them on the whole.

When the other 10 classes have extra buttons they can hit to deal damage or increase healing (or both, in some cases), and Death Knights are shown these really damn cool new talents at level 90, only to have their damage component cut off, it’s easy to see where a lot of the vitriol is coming from. I don’t think the DK community wants an entire overhaul of the class like Warlocks are getting, I just think they want a bit of variety and fairness. Add the damage components back to the level 90 talents, and that will bring things about equal with the other classes. A little bit of freshness can REALLY make a difference to a DK. Soul Reaper, while a *damn* cool ability, just isn’t enough when nothing else is different from how it’s been the last year or so.

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