A post on Diablo 3!
If you’ve been following my twitter, you may have noticed that (much to my GREAT enjoyment) I was picked for the Diablo 3 beta the other day. Let me just say that this game is *awesome*. As a big Diablo 2 fan, I can safely say that this has been worth the wait. I am so ready for it to go live. Anyway, I distract myself. I haven’t felt much to blog about in WoW lately, and since i’ve found myself to be one of the lucky few to test D3 out, I thought I would post about it. Some of you may have never played any of the Diablo franchise, so i’ll give a brief overview of the game. There’s a good chance this will be broken up into 2 or more posts, depending on just how verbose I get. These posts WILL be spoiler free in the sense that I won’t give away the story (such as it’s told in the beta), but I will be giving basic mechanics and class information. I will also be posting lots of screenshots (and possibly a youtube video or two, somewhere down the line). Enjoy them :)
Now then, the first thing I want to talk about is talents, such as they are. Why is that first? Because it’s a very similar system as what is to come in Mists of Pandaria, as far as I can tell, and feels like a good jumping-off point for a WoW-based blog to start talking about Diablo 3 (as if I really needed one).
So, here you see the talent tree of a level 12 Witch Doctor. The way it works is quite simple. You unlock hotkey slots as you level up, for a total of 6, active abilities. (levels 1, 6, 12, 18, and 24, with level 1 giving you two slots automatically). Those are the 6 slots you see descending from top to bottom. The 3 circular spots in the very bottom of the screen are the passive abilities. You gain 3 passive slots (at levels 10, 20, and 30). Each class has 3 different “schools”, but you unlock the ability to use every spell just as you level. There is no spec that you have to pick to unlock all the talents. You just get them all as you go, and you can mix and match them as you please, provided you’re at an altar in town.
It may not be identical to what’s going to happen in WoW (as there will still be specs, and such), but there are similarities in that abilities are just given to you right off the bat, for you to use. And there aren’t any talent points to spend, you just have to pick which abilities you want to use. In D3, there is no “wrong” answer. Whatever abilities you feel the most comfortable with, by god that’s what will work for you.
Here is a simple screenshot of the in-game UI. Not much to explain other than what’s on the screen so… Enjoy.
And now, let’s get into the fun shit of this game… the classes :D First, every class is a little different in that they each have their own resource system, and they all work a little differently from what the other classes have. And without further ado, Let’s get to the first one… (Also, please pardon that the pictures aren’t all cropped to the exact same size. I fail at life :P)
Barbarian: The barbarian is, as predictable, a basic warrior/heavy melee class. Wade in and kick some ass. They can use either a 2-handed weapon, 2 1-handed weapons, or a 1-handed weapon/shield combo. Each have their benefits and drawback, as you could imagine. The Barbarian’s resource is called “Fury”, and it works very much like warrior’s rage in WoW. Building up as you fight, allowing you to use abilities, and declining the longer you’re out of combat.
Demon Hunter: The demon hunter is the archetypal ranger class (only no pets, so they’re not WoW hunters). They can use a normal bow, crossbow, or (as you can see) specialized 1-handed crossbows that can be dual wielded… very badass. DH is unique in that it has a dual resource system: Discipline/Hatred. Hatred is quickly regnerating, and used to fuel your offensive attacks, whereas Discipline is very slow to recover, and used for defensive manuveurs and trapping.
Monk: The monk is, much like you would expect, the quick martial artist melee fighter. He can use fist weapons or a certain 2-handed called a Daibo. The monk’s resource is called Spirit, and it neither regenerates nor degrades in combat. The level of spirit you have is built around the abilities you use. Some (combo-type moves) build spirit, whereas others expend it. The spenders tend to be much harder hitting, but you’ll spend most of your time on the builders.
Witch Doctor: This is a personal favorite of mine. The witch doctor is a voodoo shaman sort. He plays a like a strange mixture of a warlock and a death knight, controlling zombies and spiritual fetishes to do his dirty work, while he sits in the back and throws things at you. The WD’s resource is simply mana. Nothing fancy about it. It regenerates relatively quickly on it’s own, as there are no mana potions in the game.
Wizard: The wizard is your archetypal caster/nuker class. They wield wands and orbs or tomes as their weaponry, standing in the back causing all varied kinds of madnes. Their resource is called “Arcane Power”. Arcane power regenerates quickly on it’s own, and is used only for their most powerful spells.
I think i’ve been wordy enough for one day… I will come back in a few days with a new post to go a bit more in-depth on the talents and how to play each class… maybe even some gameplay videos. :D Hope you all enjoy
ETA: I made a booboo. I originally referred to the barbarian’s resource as “Rage”, but it’s actually called “Fury”.. /facepalm. I made the change in the description.