Tag Archives: old content

State of the Fuzzbutt

13 Dec

Wow. It’s been like 6 weeks since my last post. I knew the blog had gotten away from me a bit, but… Damn, sorry guys.

I suppose you have been wondering what I’ve been up to since my last post. Well, SIB officially started raiding on November 8th, and thus far we’ve been doing pretty damn well. Our first week, we killed the first two bosses, and then we floundered on Gara’jal for a week (and then Thanksgiving), and the following week we downed both Gara’jal and Spirit Kings. We’ve been sitting on Elegon for a bit, but this week, we didn’t have a healer with a DPS spec sign up, so we decided to go to Heart of Fear and put some tries in on Zor’lok. For all of 4 attempts, I think it’s safe to say we’ve got Zor’lok’s number pretty well, we just need to tighten up a couple things (attenuation and mind controls are the biggies at this point).

Raiding continues to plug along in genuine SiB fashion, in never failing to surprise me sometimes. However, I do wish to give my first Bag Of Angry Dicks Award to Elegon. (You may remember other such recipients of this award as Al’Akir, and… Well, I think he was the only other one actually)

Elegon: in a raid of encounters that were moderately challenging, without punching people in the face, you managed to be the Angry Teabagging FPS-player of Mogu’shan Vaults. And for that, I hate you. Fucker.

*ahem*

This weekend I also managed to snag a Brawler’s Guild invite. I have to say folks, as someone who’s been really big into soloing older content, this is fucking awesome. However, the fact that it’s Cross-Realm does tend to make it a bit buggy at times. (I was DC’ed a few times because of stupid shit like, being dropped into the ring when my turn came up. I mean, how dare I do that? Pfft). I didn’t manage to progress very far because the queues were getting longer and longer as the night progressed, it seemed. I did manage to go to rank 2 without any issues though. Y’know… aside from cross-realm-initiated-DC issues that is.

Speaking of soloing old-school raids, i’ve gone and done a couple of the Cataclysm bosses. Magmaw, Omnotron, and Halfus have all succumbed to my solo bitch-slappings. Maloriak is pretty much impossible to solo at this point. I can’t get past the Atramedes trash alone to try him (DAMN YOU EXECUTION SENTENCE!). Chimaeron is do-able, but you need to be EXTREMELY lucky and well… i’m just kinda succumbing to RNG every time.

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If you go check out my Youtube channel, you’ll also notice that i’ve got a few kill videos posted up there as well. I didn’t manage to get Spirit Kings on our first drop (because honestly, it surprised me that we got them that quick heh). I do have a video from last night (on 12/12/12 hah), but I have yet to process and upload it.

In other news of things i’ve been doing, you probably don’t care anyway. heh. I mainly wanted to post this because it HAS been so long since I’ve made a blog post, and I didn’t want people to think I had completely disappeared. I got a little frustrated with a lot of things, both in-game and IRL, so the blog sort of took a backseat for a bit. I think things are starting to get better, so I plan on posting more regularly again. I hope the long absence didn’t drive TOO many of you away ;D

 

Soloing Things – Cataclysm Edition!

3 Sep

Pre-expansion boredom has continued to creep my general direction, so i’ve spent some time doing things I haven’t usually cared about. I did some archaeology and fishing on my druid (WEIRD right?). I found myself grasping for more THINGS to do to occupy my in-game time. I had dropped skinning on my DK in favor of mining, because a crit bonus for a tank is pretty useless, by and large, but a stam bonus isn’t terrible. Then it occurs to me that I will have *two* stam bonuses come MoP (actually, I do NOW too, but that’s neither here nor there honestly) from mining and scribe-only shoulder enchants. So, I was pondering dropping inscription for… something else. This is when it occurred to me that I never got my Therazane rep high enough to buy the enchants, because well… I was a scribe damnit, what do I need THOSE things for?  A quick check of the reputation pane showed me at honored. “Ugh, not even revered? I’ll have to fix that before tuesday.” So, I went and dug (and dusted off) my Therazane tabard, and had a thought… “Why not try soloing some of the level 85 normal mode dungeons?”

First stop was Grim Batol. The *real* boss here is the trash. Holy crapski does that stuff hit hard. On the plus side, you can wipe out a good portion of it with dragons AND… since you’re solo, you can ride more than one! (I only did one drake because I wanted to weaken it, but not kill it, because I don’t get rep for what the drake kills). A couple moderately painful trash pulls later, and i’m staring at General Umbriss. Umbriss was a piece of cake really. Good gear, and rolling blood to bring the troggs down fast, (plus LOTS of Crimson Scourge procs) avoid the Blitz charges and Ground Slams, and he’s dead before you know it.

Shambled my way towards the next boss, and the trash leading up to him *kicked my ass*. “Huh… I remember those guys hitting hard… this might take a bit of work.” After a brisk corpse-run, and jog back to where Throngus was pathing, I pulled the trash much more carefully. They still kicked my ass, but I lived through it. (Nicely timed interrupts, AMS, AMZ, the whole 9 guys. These packs are no joke) After healing back up, I waited for him to path back towards me, and pulled him. His first weapon-draw was Mace… For the hell of it I wanted to see if I could survive those hits. I *probably* could’ve, but it was just easier to kite him and death strike a couple times on the run-by, making sure I avoid cave-ins. After the mace was his shield. Simple enough to run around, and the arrows don’t hurt very badly either (i ended the shield phase at ~50% health, and could heal up quickly afterwords). Main thing to remember is to make sure he’s not near a cave-in area when he weapon-switches… Nothing worse than having to try and edge around perma-ground-AOE in order to attack him. Dual swords was the easiest by far. The debuff was laughable, and I’m not entirely sure he ever penetrated my blood shield with them. Another mace & shield phase, and he dropped like a rock. Then one more pack of those god-forsaken casters with the Ettin chained up. I learned from my earlier mistake, though, and killed them without TOO much pain.

I honestly didn’t think I would be able to solo Dragha at all. I fully expected that the fire elementals would blister me beyond healing, but honestly it wasn’t terrible. Well timed Anti-Magic Shells (about every other elemental), and simply saving a couple death strikes for AFTER the explosions you can’t AMS through made it not terrible. When Dragha gets on Valiona, the damage goes up a bit, but not terribly so. Make sure you don’t stand in the shit on the ground, and you should generally be fine. This is all about timing and self-heals. Also, Valiona didn’t do her giant breath attack… not sure if that’s a bug or intentional, but I was grateful either way.

After Dragha, the trash is painful. The empowered elementals can really mess you up if you’re not paying attention. There was actually one point where I dropped down to 42 HEALTH. Not 4200, not 42000, but 42. Period. Anyway, Careful pulls lead me to Erudax, which turned out to be a much easier fight than I expected. Chains of Ice the solo add that comes out after Shadow Gale, and make sure you’re standing in the safe spot when it happens.  Congrats, you just soloed Grim Batol. Don’t you feel special? Pat yourself on the back (I sure as hell did).

After Grim Batol, I went to Lost City of the Tol’Vir. (I should note that I didn’t *mean* for talking about GB to end up so long, but there it is anyway. LC will be much shorter, because I said it will). The trash in Lost City is nothing to write home about. Pretty tank and spank, kill casters first, watch out for the pygmy firebreathers, yadda yadda yadda. The first boss, General Husam is also surprisingly straightforward. Don’t stand in the bad shit, and… well, don’t stand in the bad shit. Shocker.

Lockmaw is also a lot easier than I expected. The poison dot that he puts on you is easily healed through via death strike, and the baby alligators are blown up pretty simply with a couple well timed blood boils to keep diseases rolling on them. Enjoy your croc-skin boots, and move on, there’s nothing to see here.

High Prophet Barim is easy, but a rather long fight. The first phase is basic “don’t stand in bad shit”, and the damage taken is pretty low overall. The second phase (shadow phase?) is what makes this fight long. Killing the spirit is relatively easy, but you have to constantly move him around the floor the entire time. Since you’re SOLOING this place, you’re the only person that’ll get soul fragmented, so letting them catch up to you and go kaboom can probably wear you out pretty well, just keep moving. Backwards walking is enough, since the fragments move slowly and don’t move for several seconds after they first spawn.

Once you’ve killed Barim, hop up to face Siamat… I should warn you now, this fight is *hard*. Luckily, DKs are uniquely suited to handling this fight. Even still, expect to take lots of damage, and almost die a couple times. Pull the boss, kill the adds. Use your AMS liberally(since you can’t interrupt the damn adds), and burn the adds down as quickly as possible. Rune tap as much as you can, cause your health will fluctuate lots. When Siamat himself becomes damageable, go all out. Ignore the others. Siamat, himself, doesn’t hit for very much physically, but he continues spawning adds that will lightning bolt you throughout. At this point it’s pretty much a race to the finish. Heal yourself as much as possible, use your cooldowns (don’t forget about Empower Runic Weapon! That’s as much a survivability CD as it is a DPS one. 4 death strikes under vampiric blood can account for LOTS of health). If you’re good, use your CDs properly, and maybe a bit lucky, Siamat will fall before you. This fight is honestly about cooldown usage above anything else.

Soloing Things Part Deuce

15 Aug

The other day, I wrote a post about soloing old raid content, and covered pretty much all of the raids that were in Burning Crusade. Today, i’m going to move up to Wrath’s raids, and show you what i’ve been able to solo, and give a few tips on doing them as well. Keep in mind, I have done all of this on my two well-geared tanks, unless otherwise noted.

Naxxramas - A couple bosses in here are problematic to solo. Gluth has a ridiculously high DPS requirement, Razuvious requires lots of good RNG avoidance streaks, and Thaddius… well you can’t get to him until you kill Gluth, as far as I know. But even if you could, killing both of his guardians before the tesla coil revives them would be a pain, at best. But lets look at the other bosses.

Without a doubt the plague quarter is the EASIEST to solo. Noth the Plaguebringer hits like a wet napkin, he’s just time consuming because of the blasted “teleporting away” mechanic. Unless your DPS is obscenely high, expect to get 2 teleport phases before you kill him.

Heigan the Unclean is another one who hits like a wet noodle. Keep him up on the platform until he begins channelling, and then do the dance. It’s brutally simple, and you won’t even die right off if you accidently overshoot.

Loathieb, I initially expected to be an issue because of the healing aura, but really he isn’t. Plus, you get a HUGE crit buff from killing the spores, so just take one out every now and again, and you’ll drop him quicker than you think. (It’s especially funny to solo this guy on the druid and have over 100% crit chance. LOL BIG NUMBERS FOREVER).

Spider Wing is second easiest, but Anub’rekhan *can* be an issue if you’re not careful. He knocks you up into the air, and while it’s not a LOT, you *do* take some fall damage, and it can add up over time. The big problem comes with when he does his locust swarm and you’re completely unable to act. Druids can shift into cat form and outpace the locust swarm pretty easily, but if you don’t have any sort of movement speed increasing abilities, you’re going to be pacified at least for a FEW seconds (DKs can stave it off some with AMS). It’ll hurt a bit, but it’s completely recoverable. The crypt guards should die as quickly as possible, because their stacking poison dot can be pretty painful if you let it go unchecked.

Grand Widow Faerlina is as simple as the entire plague wing. Don’t feel like you need to save the adds for dispelling enrages, because even enraged, she doesn’t hit particularly hard against our large health pool. You might have to move out of the rain of fire, you might not. Just watch your own health and do what you feel is necessary.

Maexxna is also quite simple. The poison dot she puts on you is really quite tame, and the spiderling adds she summons are barely noticeable. Take them out with cleave damage (spread diseases, thunderclapped rends, etc) and just keep hacking away at the big lady. She web-wraps you on occasion, but never sticks you to the wall since you’re solo, so it’s pretty tank-and-spank.

Construct wing i’ve already briefly touched on (with Gluth and Thaddius being ridiculously hard to solo), but to go into more detail, Patchwork *can* be difficult, depending on your gear. I had issues with him on my DK at first, but she was significantly lower geared than my Druid… and I was also *really* rusty at rune-gaming. I still have to be more careful about how I approach him on my DK, but on my druid it’s pretty much a lolercise at this point. When he enrages (sub 10% i think?) be prepared to use some of your cooldowns if you feel you need to. Patchwerk want to play.

Grobbulus, on the other hand, is a simpleton. Move him back out of clouds (there’s no mutating injection if you go solo, so he just farts clouds behind him) and cleave damage the slimes that occasionally spawn, and he’s dead pretty quickly.

Military quarter can be an issue. Instructor Razuvious is a pain in the ass. Unbalancing Strike will still hit you for about 30-40k, and he does it roughly every 10 seconds or so. You need to be EXTREMELY lucky and have large streaks of dodge/parry to be able to survive it. If you’re a druid, you can stealth past him and head to Gothik (which I did. I was unable to take him down on my DK)

The Harvester calls, and he’s most likely calling on one of those fisher price telephones. The first 3 minutes or so, prepare to be bored to tears. Seriously. The only thing remotely exciting to happen during the add phase is when the dead side all rushes over at once… and even then it’s not very exciting. When Gothik comes down for himself, just go apeshit on him. He doesn’t hit hard, and his only “redeeming” quality as a boss at this point is his stacking debuff, reducing all your stats by 10%. I think I only got 3-4 stacks by the time I killed him. He’s a joke.

Four Horsemen wrap up the military wing. Initially, I wouldn’t have imagined this encounter to be soloable, but it definitely is… and it’s not terribly hard (but hard in comparison to most of the other naxx bosses). When you aggro the bosses, you want to start at the front of the room, starting off with Zeliek, burning him as quickly as possible before Korth’azz reaches you. Kill Zeliek first, then drag Baron and Korth’azz back to Bleameaux (back right-hand side) and use your big DPS cooldowns to kill the men first. Finish Bleameaux off last, avoiding the void zones on the ground, and you’re golden.

Moving on to upper-Naxxramas, Sapphiron is time consuming, but not terrible. Circle strafe to stay out of his blizzard, and outdamage his drain-life. It’s pretty simple really. There will be several air phases, but they’re not to worry about since you’re the only one around to get ice blocked. Long fight simply because Saph has a good bit of health, and heals a little bit of it, but still mostly tank-and-spank.

Kel’thuzad can be a bit more tricky. Generally, I stay in the middle during the first phase, and let the mobs come to me. Skeletons are easy to deal with of course, and the aboms barely hit you at all. The banshees can be pretty obnoxious though. I’ve found that you can generally run in and get one good hit on them before they send you flying, so make it a hit that counts. I also like to drop a D&D in front and outbreak them (on my DK) after they’ve moved ahead of the pack. That’s a significant bit of damage and makes dealing with them a LOT easier, but you’ll still have a few left when KT finally attacks. They’re your first priority. Don’t worry, KT doesn’t ice block you when soloing, but you do still need to worry about the purple void zones that spawn… they’ll take somewhere around half your health if you’re not careful. Once all the banshees are down, KT is easy. Avoid the void zones, interrupt frostbolts as you can, and chip away. When the guardians come out and attack you, they tend to block your view of the ground, so be sure you’re watching carefully for the purple beams.

Vault of Archavon - Fire and Ice, i’ve never actually managed to kill. I’ve come *so* close to killing Koralon (fire) on my DK, that I know it CAN be done, I just haven’t managed it yet. I haven’t attempted on my druid yet, but I think I can manage it on him better because of the increased DPS (ETA – no i can’t). Toravon , i’m not even going to try at 85 because his ice damage just ramps up too fast.

Emalon the Storm Watcher is pretty simple. The lightning novas are very little to worry about, and the chain lightning will hurt some, but nothing you can’t overcome with regular tanky-heals. When he overcharges the add, you still want to bring him down fast, because it will do a good bit of damage, but it’s not an insta-gibb like it used to be. Pretty easy fight to overcome, all things considered.

Archavon the Stone Watcher is as simple as it gets. Tank and spank. Avoid the earth shards (if you want), dps him down. The only thing i’ve noticed… you’ll probably want to stay away from the edges of the room. I’ve had him accidently throw me into one of the stone pillars, and i got stuck there for just a second. He started to reset and gained about half of his health back, so it was probably a one in a million fluke, but still something to be on the lookout for.

Ulduar - This was fun… and started completely on for a laugh, out of boredom. I honestly didn’t think I would get past the first boss, but I did.

Flame Leviathan was actually easier than I expected. It helps that your machines’ power and health scales with your gear. I took a siege engine and just steamrolled my way to the room where FL is, but didn’t engage the two giants in front of his gate. Sit there and wait for everything to start gathering upon you and just clear it out, healing as you need to (60s cooldown on the heal is definitely doable). Also, take out the two towers right in front of the boss’s room. Now then… kill the trash in front of Flame Levi’s wall, and at this point you’ll have to engage FL on your demo and let him kill you. Just… trust me on this. Now then. Run back in and take the teleporter right there, and hop in a demo. The key is all in hitting the right buttons, and stacking your pyrite so it lasts as long as possible. It’s a race, in every sense of the word. Do NOT spam pyrite barrels. Throw one pyrite barrel, and then two boulders, one pyrite barrel, two boulders. That’s all. When he gets close to you, switch one of the boulders for one ram. So, Pyrite, Ram, Boulder. He should die right around the same time as your vehicle does, which leaves YOU still alive to loot him and move on.

Ignis the Furnace Master isn’t terribly difficult, but the damage will steadily ramp up as your fight lasts longer and longer. The idea is to stand right in the edge of the water, so when he casts his scorch, you can run out of it and it’ll despawn after just a few seconds, letting you run right back in. He continually summons guardians to join at his side, but they have nearly as much health as he does, so don’t even worry about them. Focus all your damage on Ignis, and he’ll eventually drop.

Razorscale is a pain in the ass fight. You’re going to take a lot of damage through the air phases because of the targeted fireball casts. The little adds barely hit for anything, and they have next to nothing for health, so just take them down with cleave damage when you harpoon her to the ground. Deal as much damage as possible when she’s harpooned, because you want as few air phases as you can get. Once she’s down on the ground, she really doesn’t hit that hard. Keep slowly kiting her around the room and moving her out of the fire. Eventually your armor will get fused together and you’ll be unable to act. If you’re EXTREMELY unlucky, this will happen right before she breathes fire on the ground at you… hope this doesn’t happen, but if it does… blow your cooldowns and heal up as fast as you can, as soon as you’re able. It takes a little time, but you’ll be able to bring her down. Definitely one of the more difficult fights to solo. I couldn’t quite manage it on my druid, but i got REALLY close. The self-healing the DK gives really makes a difference in this fight.

XT is pretty easy. Kill the trash on each heap and then run to the middle to fight XT. Keeping him on the stairs is what my raids have always done, so that’s what I did when soloing him. He will put Light Bombs on you, but there will not be any Gravity Bombs, so no extra damage for you to worry about. When his heart spawns, unleash as much damage as you can WITHOUT killing the heart (which brings him back to full health). He will eat an occasional repair bot, but you should be able to outpace the healing with your damage relatively easily. I think I got 3 heart phases on my DK when I killed him. Definitely a lot easier than the first 3.

Kologarn is extremely simple. He will not grip you with his right hand if you’re soloing, so focus all your damage on the body (AND DON’T CHARGE HIM FOR THE LOVE OF GOD). Strafe back and forth to avoid eyebeams, and he will drop like a stone (heh. get it?) soon enough.

Auriaya isn’t terribly difficult, but make sure you dont’ make the same mistake I did and engage her while you’re still fighting the stone guardians.. >.> You can’t handle damage of that magnitude. Either way, the crazy cat lady is simple enough. Take out her guardians as soon as possible (because they’ll put the REAL hurting on you), and then focus on beating her down quickly. Try to stay somewhere safe that you don’t get feared too far away from the boss. I had way less trouble with her on my DK thank my Druid. Again, self-healing makes a big difference here. I never had to kill the respawning defender on the DK, but I had to on my druid. The shadow barrage can be pretty painful (she starts casting it when she fears you), but if you can hit her before the cast goes off you save yourself a good chunk of damage (20-30% per tick maybe?)

Hodir was the only one of the keepers I gave attempt to, and I was unsuccessful in killing him. The fight wasn’t terribly difficult as long as you keep moving as much as you can to keep the stacking dot from getting too high, and stand on the piles of ice to keep from getting flash frozen. My issue came with my damage output. Sadly, I didn’t have the numbers to beat him down before his enrage timer expired, and he smashed me into a blue stain upon his floor. Still, quite a bit of fun to try, as I may go in again at some point and try to get more DPS out of myself (and avoid more flash freezes >.>) (ETA) I went in with my druid and gave him 3 honest shots. Freeing the person on the far right is a huge help, as she will cast Hand of Freedom on you when you get frost nova’d in place. I still didn’t quite have the DPS for this (my best attempt was just sub 1-million), but it’s one of those “OH MY GOD I’LL GET YOU YET” moments

I tried Iron Council only on my druid, but not the DK. I’m not sure I have it in me to solo them either. The fusion punch from Steelbreaker just hits too hard, and druid’s dont have enough self healing to come back from it. I’ll have to give it a shot on my DK though to see how that turns out.

I’m not sure I could’ve managed Thorim (because of the whole arena bit), and killing Mimiron would’ve been… interesting, to say the least, so this brought an end go my Ulduar run. It really was a *lot* of fun, and I feel like i’m a better tank as a whole because of doing what I needed to do to survive, without simply thinking “Oh the healers will get me”… It’s all about pressing your buttons at the right time, and making every last cooldown matter.

Expect to see some videos of these encounters on my youtube sometime over the next couple weeks.

Soloing things!

12 Aug

Those of you who are curious… No, I *still* haven’t decided whether i’m going to Druid or DK for Mists. And as such, I haven’t decided whether i’m going to race change my DK or not. These things are important okay? Seriously folks, i’ve tried the “pros and cons” list, i’ve tried the “close your eyes and imagine the first class you’re playing sort of thing, i’ve tried pretty much everything I can think of and all I can come up with is a big fat goose egg.

In the meantime, i’ve been slowly chipping away at my Loremaster (3 zones left on the Fuzzy one!), and in between that, still soloing old raid content. Last week, I got a wild hair to try and solo Ulduar. Why? Because I was bored mostly and it was like 2am haha. I realized that there’s a LOT of good money in soloing these old raids for the time being, but it’s also a great way to put your tanking skills to the test. It helps you hone your survivability like normal raiding or even 5-mans just aren’t on par with. I realize i’ve talked about this briefly before, a couple weeks ago, but I want to get into more details on which bosses you can solo, and which ones will give you more problems than others. Keep in mind, that i’m soloing these as my tank spec, and both toons are pretty well normal Dragon Soul geared (DK is 386, Druid is 397).

Burning Crusade raids -

Karazhan – All of these bosses can be soloed, no problem. Hell you could do them in your DPS spec without issue. The Chess event takes a *lot* more thought than it would with 2-3 people, but i’ve found the most reliable way is to move the pawns in front of the King and the King-side Bishop (priest) forward one square, and take control of the bishop for most of the event. Move him and the king forward out of fire when Echo of Medivh cheats, and keep healing everyone around you as much as you can. It’s time consuming, but overall, not terribly difficult.

Magtheridon – This can be a little tricky, especially if you’re undergeared, because it’s VERY difficult to kill the channelers on your own. Mainly because when one hits around 25%, the other 4 get into the “I need to heal him” mode, and you can sometimes get lucky and catch him before they go off, but usually not. So it’s a couple minutes of stasis – attacking mobs that you really can’t kill very quickly (as a tank, mind you. As a DPS you’d have a much easier time with this I’m sure), and then Magtheridon comes to attack. Now the boss is pretty much a wimp. He doesn’t hit very hard, and you *can’t* interrupt the flame nova solo, but it’s pretty tame these days.

Gruul’s Lair – Sadly, I wasn’t able to make it past the High King fight to actually *fight* Gruul. I’m sure there’s something I am missing in that fight, but it’s rather difficult when you’re being consistently CC’ed, and one of them is constantly healing the others. I’m sure the trick is to kill the healer first, but it probably requires a good bit of luck. I’m not giving up on this one, so i’ll keep you posted.

Serpentshrine Cavern - Lady Vashj, to my knowledge, is unsoloable. I haven’t actually *tried* it, but i’m pretty sure that’s just the mechanics of it.

Hydross The Unstable had me stymied at first, but that’s mostly because I was unfamiliar with the mechanics. You simply cannot just tank and spank him, because the debuff will get too high, and you’ll take far more damage than you can overcome. Move him out of the beams at 50-100% of the debuff (depending on how comfortable you are), kill the adds when they spawn and you’ll have him down in no time.

The Lurker Below can be an absolute pain in the ass to solo, mostly because of the whole knockback. Simply put yourself right in front of the giant pillar and it’s usually not an issue, but where the BIG problem comes into play is when he submerges and spawns the adds. Chances are, you won’t be able to kill them all before he resurfaces, and the first thing he does is the giant water beam of knockbacky annoyance. Make sure you’re near the big pillar when that happens so he doesn’t send you screaming off into nowheresville to be eaten by those damnable frenzy fish.

Leotheras the Blind can be tricky. His whirlwind isn’t particularly painful, but his stacking fire debuff will hurt…  a LOT. The trick is to time your cooldowns carefully. DKs can really help with AMS to keep the buff from stacking too high, but druids just kinda have to eat it up. The trick is, don’t drop him below 500k until that debuff is COMPLETELY fallen off of you, or the last few percent will be enough to make you grind your teeth.

Fathom-Lord Karathress is pretty easy, all things considered. None of his 3 minions hit very hard, but one of them will juggle you up into the air pretty often. Kill the healer first, then kill the others in whichever order you prefer, saving Karathress for last. You’ll occasionally get frozen, but it’s not a terribly big deal. Nothing really hurts very badly on this fight, but the juggling can be kind of annoying. Just make sure you’ve cleared the room first.

Morogrim Tidewalker is also easy, but he has a big health pool, and he will occasionally cast a slowing debuff that lowers your swing-speed (thus rage generation for bears/warriors) and haste (thus rune regeneration for DKs) pretty significantly. I don’t believe this debuff can be avoided by AMS, but I could be mistaken (or my timing could’ve been off). The murlocs he summons are no big deal. When he drops below 25%, keep kiting him around the room to keep the bubbles from freezing you and just slowly chip away at him. He’ll go down soon enough.

Tempest Keep - I haven’t actually tried soloing Kael’Thas, because i simply haven’t felt like it. I know it is possible for some classes who can wield the dagger (i think?) that prevents you from getting Mind Controlled, but all things considered, it’s easier to just come at him with a group.

A’lar is *annoying*, but pretty simple. Be prepared to do lots of running around the room to catch up with this fucking bird. The second half of the fight (after she dies and is reborn), is a lot easier because you can keep her on the ground level. Simply move out of the way of where her bomb falls and keep chipping away at her. She goes down for good eventually, and you’re 250g richer (plus drops!).

Void Reaver has long since been known as the Loot Reaver, and soloing it at 85 is absolutely no different. Simple tank and spank. He silences you pretty regularly if you’re in melee range, so depending on your class, that can be problematic or completely ignorable.

High Astromancer Solarian is even *more* annoying than A’lar. Not because he’s difficult, but because every 10 seconds you get rocketed up into the air. Thankfully, you don’t take any fall damage, but it makes the fight run about 3 times longer than it should. Whenever adds spawn, kill them because they DO cast heals on Solarian, but they’re dropped pretty quickly if you can keep your feet on the ground.

I didn’t go into Sunwell Plateau, because I have it on pretty good authority that Kalecgos is impossible to solo, and Brutallus is pretty impossible to solo as well. I’d like to try Brutallus on my DK, but i’m not sure if I can get past Kalec to get there.

This post ended up a *lot* wordier than I had originally expected, so I will break this into two parts, and deal with Wrath raids in a few days. I may even put some videos up on my youtube to show exactly how I did it. Keep an eye out!

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